// Canvas — renders the actual session photo, the warp/heal results, // and overlays. All images are tags served by /api/image/... const Canvas = ({ ctx }) => { const { state, set } = ctx; const [splitPos, setSplitPos] = React.useState(50); const [pressing, setPressing] = React.useState(false); const handleSplitDrag = (e) => { const rect = e.currentTarget.getBoundingClientRect(); const move = (ev) => { const x = ((ev.clientX - rect.left) / rect.width) * 100; setSplitPos(Math.max(0, Math.min(100, x))); }; const up = () => { window.removeEventListener("mousemove", move); window.removeEventListener("mouseup", up); }; window.addEventListener("mousemove", move); window.addEventListener("mouseup", up); }; const session = state.session; if (!session) return ; // Resolve the "projection" image — preference: active heal result, else live warp, else original const activeResult = state.results.find(r => r.id === state.activeResult); const projectionUrl = activeResult && activeResult.kind !== "original" ? activeResult.url : state.warpImageUrl || session.image_url; const projectionLabel = activeResult && activeResult.kind === "heal" ? "Photoreal heal" : state.warpImageUrl ? "Warp preview" : "Baseline"; const originalUrl = session.image_url; const compareMode = state.compareMode; return (
{[["toggle", "Hold to compare"], ["split", "Split slider"], ["onion", "Onion-skin"], ["side", "Side-by-side"]].map(([m, label]) => ( ))}
VIEW · {session.view.tag} · yaw {session.view.yaw}°
{compareMode === "side" && (
)} {compareMode === "split" && (
original projection
Before
After
)} {compareMode === "onion" && (
original projection
)} {compareMode === "toggle" && (
setPressing(true)} onMouseUp={() => setPressing(false)} onMouseLeave={() => setPressing(false)} style={{ cursor: "pointer", userSelect: "none" }} > canvas
)} {state.healing && }
SESSION · {session.session_id}
VIEW · {session.view.tag} LANDMARKS · {session.landmarks_count} IPD · {session.measurements.ipd_px}px SYMMETRY · {session.measurements.symmetry}
); }; const EmptyCanvas = ({ ctx }) => (
NO SESSION · Upload a portrait or pick a sample
Begin with a portrait.
Drag & drop, browse, or pick a sample on the left.
NO SESSION
STATUS · ready
); const PhotoFrame = ({ url, label, mono, sub, view, overlays }) => (
{label}
); const FaceCorners = ({ view, label, sub, mono }) => ( <>
{mono} {label}
{sub}
VIEW · {(view.tag || view).toString().toUpperCase()}
{view.yaw != null ? `YAW ${view.yaw}°` : ""}
); const HealProgress = () => { const [progress, setProgress] = React.useState(0.05); React.useEffect(() => { let raf; const start = Date.now(); const tick = () => { const t = (Date.now() - start) / 30000; setProgress(Math.min(0.92, t)); raf = requestAnimationFrame(tick); }; raf = requestAnimationFrame(tick); return () => cancelAnimationFrame(raf); }, []); const elapsed = progress * 30; const stage = progress < 0.15 ? 0 : progress < 0.85 ? 1 : 2; return (
{stage === 0 ? "Stage 01 · Queued" : stage === 1 ? "Stage 02 · Generating" : "Stage 03 · Blending"}
Synthesizing your photoreal heal.
= 1 ? "done" : "active"}>QUEUED = 2 ? "done" : (stage === 1 ? "active" : "")}>GENERATING BLENDING
fal.ai · flux-general/inpainting · diffusion can take up to a minute
); }; Object.assign(window, { Canvas, FaceCorners, HealProgress, EmptyCanvas });